Game Night, In Motion.
Coming Q2 2026

How BodyLink Works

Move, Play, Jam Out.

One on-device secure system keeps body tracking and controller input locked together for quick, couch-friendly play.

01

Plug In

Set it by the TV and power up.

02

Step Up

Step in front of the screen and it locks on fast.

03

Game On

Move, point, and play with synced body and controller input.

BodyLink system and controller on a table

The System.

BodyLink System exploded view

A compact system built for the living room. Plug it into your TV, step back, and BodyLink can track full-body movement during play.

Dual cameras, Time of Flight depth sensing, and on-device processing work as one system. No base stations, no wearables, and no cloud between you and the game.

Edge AI based motion processing, totally private and secured locally.

The Controller.

BodyLink ControllerDesigned to be easy to hand to a new player. The controller offers 6DOF tracking for pointing, swinging, and motion-based actions, with haptics for physical feedback.

BodyLink Controller exploded viewUSB-C charging and fast Bluetooth pairing keep setup simple. Pair up to four controllers for supported local multiplayer games.

The Games.

BodyLink starts with included first-party titles, partner-built motion games, and a curated set of rad experiences that fit the platform. Our focus is on games that are easy to start, fun to watch, and worth passing around the room.

BodyLink games showcase
Dance Dash
BodyLink Sports
BodyLink Arcade
Hellbound Hellhound
Mad Bullets
Rhythm Tai Chi

Tons of launch titles coming to:

BodyLink
Dance Dash promo art
Dance Dash

Included with every BodyLink. Dance Dash is the flagship rhythm game: pick a song, follow the choreography, and compete side by side on the same TV. It gives BodyLink a game-night-ready starting point on day one.

100+

Songs at launch

Included

With every system

For Developers.

The Unity SDK is currently in private beta. Request access to body tracking, gesture input, and local multiplayer tools, with sample scenes to help you validate fit quickly.

Developer Access & Docs →
Unity SDK screenshot

Unity SDK

One package with prefabs, inspectors, sample scenes, and a C# API for fast prototyping.

Gesture Events

Listen for jumps, arm raises, ducks, and other inputs from one event pipeline.

// Subscribe to gesture events
Bodylink.Instance.inputEvents
  .OnGestureDetection +=
  (player, name, args) =>
{
  switch (name)
  {
    case "Jump":
      character.Jump((float)args[0]);
      break;
    case "ArmRaise":
      character.RaiseShield(
        (Side)args[0]);
      break;
  }
};
BodyLink custom gesture detection

Full-Body Tracking

Read 33 body landmarks in raw or smoothed form for gameplay, animation, and UI.

Become a part of a Revolution in Motion

Hardware, tracking, developer progress, demos, and launch-status updates all in one public archive here and on Kickstarter.

Read Updates →
Hardware Upgrades

Hardware Upgrades

Feb 2026

New sensor module, improved battery life, and a slimmer form factor heading into mass production.

CEATEC Demos

CEATEC Demos

Nov 2025

Live demos at CEATEC Japan — hands-on reactions from developers and press.

Founders Edition

Founders Edition

Sep 2025

Limited Founders Edition units ship to early Kickstarter backers.

EVT-2 & Dev Kits

EVT-2 & Dev Kits

May 2025

Second engineering validation build complete. Dev kits sent to partner studios.

Play That Gets The Room Moving.

Evolution of human activity — from movement to screen addiction

Most games are built for sitting still. VR can be powerful, but it is harder to share with everyone in the room. BodyLink is built for motion play on the TV, where people can watch, join in, and trade turns.

The goal is simple: make movement part of game night, not a separate fitness routine.

Rebuff Reality

500K+

Accessories sold worldwide

140+

Countries with Rebuff customers

10+ Years

Building consumer motion hardware

$20M+

In self-funded sales

Rebuff Reality has spent years designing, manufacturing, and shipping VR accessories to customers around the world. BodyLink builds on that consumer hardware experience to bring motion play to the TV in a format more people can use together.

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